[General]
//PLEASE read readme.txt

//Your skin's name.  Include a version number for newer changes!
Name: CS skin
//Your name.  Using your forum username is preferred.
Author: Rad-

//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 1

//Should the cursor sprite rotate constantly?
CursorRotate: 0

//Should the cursor expand when clicked?
CursorExpand: 1

//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1

//The number of frames in the slider ball animation
SliderBallFrames: 1

//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 1


[Colours]
//Colours are defined as RGB triplets.

//The combo colours.  Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 0,0,255
Combo3: 255,0,0
Combo4: 0,255,0

//The border colour on slider tracks.
SliderBorder: 255,255,255

//Force a slider track to a certain colour.
//SliderTrackOverride: 0,0,0

//Colour of the approach circle used for spinners.
//SpinnerApproachCircle: 77,139,217

[Fonts]
//The prefix will be used for the png files corresponding to the font.  With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: score
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3

//Score fonts can be drawn differently to hitcircles.  If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 3
[Mania]
Keys: 7
//Mania skin config
ColumnStart: 136
HitPosition: 402
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
//Colours
//Keys
ColumnLineWidth: 7,7,7,7,7,7,7,7
