[General] //PLEASE read readme.txt //Your skin's name. Include a version number for newer changes! Name: CS skin //Your name. Using your forum username is preferred. Author: Rad- //When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes) SliderBallFlip: 1 //Should the cursor sprite rotate constantly? CursorRotate: 0 //Should the cursor expand when clicked? CursorExpand: 1 //Should the cursor have an origin at the centre of the image (if not, the top-left corner is used) CursorCentre: 1 //The number of frames in the slider ball animation SliderBallFrames: 1 //Should the hitcircleoverlay sprite be drawn above the hircircle combo number? HitCircleOverlayAboveNumer: 1 [Colours] //Colours are defined as RGB triplets. //The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want Combo1: 255,255,0 Combo2: 0,0,255 Combo3: 255,0,0 Combo4: 0,255,0 //The border colour on slider tracks. SliderBorder: 255,255,255 //Force a slider track to a certain colour. //SliderTrackOverride: 0,0,0 //Colour of the approach circle used for spinners. //SpinnerApproachCircle: 77,139,217 [Fonts] //The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc. HitCirclePrefix: score //Overlap is number of pixels each character is allowed to overlap the last. HitCircleOverlap: 3 //Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font. ScorePrefix: score ScoreOverlap: 3 [Mania] Keys: 7 //Mania skin config ColumnStart: 136 HitPosition: 402 UpsideDown: 0 JudgementLine: 1 ScorePosition: 325 ComboPosition: 111 LightFramePerSecond: 24 ColumnWidth: 30,30,30,30,30,30,30 //Colours //Keys ColumnLineWidth: 7,7,7,7,7,7,7,7