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54 lines
1.6 KiB
INI
54 lines
1.6 KiB
INI
//PLEASE read readme.txt
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[General]
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//Your skin's name. Include a version number for newer changes!
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Name: Niko-v5
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//Your name. Using your forum username is preferred.
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Author: some awesome people
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//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
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SliderBallFlip: 1
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//Should the cursor sprite rotate constantly?
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CursorRotate: 0
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//Should the cursor expand when clicked?
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CursorExpand: 1
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//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
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CursorCentre: 1
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//The number of frames in the slider ball animation
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SliderBallFrames: 15
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//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
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HitCircleOverlayAboveNumer: 0
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SliderStyle: 2
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[Colours]
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//Colours are defined as RGB triplets.
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//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
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Combo1: 255,0,0
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Combo2: 0,200,0
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Combo3: 170,170,255
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Combo4: 200,0,200
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Combo5: 255,255,0
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SliderBorder: 64,64,64
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SliderTrackOverride: 16,16,16
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//Colour of the approach circle used for spinners.
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//SpinnerApproachCircle: 255,255,255
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[Fonts]
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//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
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HitCirclePrefix: default
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//Overlap is number of pixels each character is allowed to overlap the last.
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HitCircleOverlap: 5
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//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
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ScorePrefix: score
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ScoreOverlap: 3 |