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v1.0.0-beta.3 Stable
released this
2026-08-11 21:37:24 +02:00 | 90 commits to beta since this releaseDownloads
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v1.0.0-beta.2 Stable
released this
2026-08-11 21:33:29 +02:00 | 92 commits to beta since this release1.0.0-beta.2 (2026-08-11)
Bug Fixes
- log danser output on failed render boots (f6033ac)
CI
- attach worker binaries to releases via the forgejo api (186a27c)
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v1.0.0-beta.1 Stable
released this
2026-08-11 21:11:09 +02:00 | 95 commits to beta since this release1.0.0-beta.1 (2026-08-11)
⚠ BREAKING CHANGES
- rename the lfs phase to fetch
Features
- add the GPU render worker (ad869fd)
- bootstrap danser from the fork release and run standalone (17320a2)
- config-driven capability-task worker with version gate (dd30ece)
- replace imagemagick and the zip cli with sharp and fflate (70cdec4)
- report render phases to the CI panel (3ce7d86)
- select the recording encoder via RENDER_ENCODER (08660c6)
- talk to the public render worker plane and upload outputs through the api (f8f514e)
- vendor the render assets (c63ed10)
Bug Fixes
- idle instead of restart-looping when no worker token is set (db3d7be)
- keep danser boots sequential; concurrent instances contend (42a553c)
- leave the publish phase to osc-api (cc7bfde)
- pull the base image from the skinhub org (3d386dd)
- run esbuild and postject from devDependencies in the binary build (859e68b)
- ship the bundle as .mjs so node loads it as a module (bb41763)
- validate skin dir names before joining or deleting paths (40c7466)
Performance Improvements
- end the gameplay recording at the clip window; drop the ffmpeg trim (77f4585)
- run the three danser boots per skin concurrently (6add170)
Refactors
- rename the lfs phase to fetch (ead8b19)
CI
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