Add default skin
This commit is contained in:
@@ -15,6 +15,8 @@ env:
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DANSER_VIDEO_DIR: "/app/danser/videos"
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DANSER_SCREENSHOT_DIR: "/app/danser/screenshots"
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SKINS_DIR: "${{ github.workspace }}/Skins"
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DANSER_SKINS_DIR: "/app/danser/skins"
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DEFAULT_SKIN_DIR: "${{ github.workspace }}/src/default-skin"
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REPO_SCREENSHOT_DIR: "${{ github.workspace }}/media/gameplay"
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REPO_MOD_ICONS_DIR: "${{ github.workspace }}/media/icons"
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REPO_RANKING_PANEL_DIR: "${{ github.workspace }}/media/panel"
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@@ -52,6 +54,13 @@ jobs:
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git lfs pull
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echo "LFS files pulled."
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- name: Extract PROJECT path without trailing slash
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id: extract_project
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run: |
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PROJECT=${{ github.workspace#'/workspace/' }}
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PROJECT=${PROJECT%/}
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echo "PROJECT=$PROJECT" >> $GITHUB_ENV
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- name: Set XDG_RUNTIME_DIR
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run: |
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echo "Setting XDG_RUNTIME_DIR..."
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@@ -88,14 +97,21 @@ jobs:
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echo "new_tag=$new_tag" >> $GITHUB_ENV
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echo "Computed new tag: $new_tag"
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- name: Move Skin files to Danser Skins directory
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run: |
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echo "Moving Skin files to Danser Skins directory..."
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mkdir -p "$DANSER_SKINS_DIR"
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mv "$SKINS_DIR"/* "$DANSER_SKINS_DIR"
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echo "Skin files moved."
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- name: Generate Danser videos and screenshots
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run: |
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echo "[Danser Job Started]"
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SKIN_COUNT=$(find "$SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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SKIN_COUNT=$(find "$DANSER_SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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INDEX=1
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for skin in "$SKINS_DIR"/*/; do
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for skin in "$DANSER_SKINS_DIR"/*/; do
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if [ -d "$skin" ]; then
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SKIN_NAME=$(basename "$skin")
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echo ""
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@@ -149,9 +165,9 @@ jobs:
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echo "[Asset Renaming Started]"
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INDEX=1
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SKIN_COUNT=$(find "$SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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SKIN_COUNT=$(find "$DANSER_SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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for skin_path in "$SKINS_DIR"/*/; do
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for skin_path in "$DANSER_SKINS_DIR"/*/; do
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if [ -d "$skin_path" ]; then
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SKIN_NAME=$(basename "$skin_path")
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@@ -207,10 +223,10 @@ jobs:
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group2_icons=$(jq -r '.group2 | join(" ")' "$ICONS_JSON_FILE")
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group3_icons=$(jq -r '.group3 | join(" ")' "$ICONS_JSON_FILE")
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SKIN_COUNT=$(find "$SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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SKIN_COUNT=$(find "$DANSER_SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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INDEX=1
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for skin_path in "$SKINS_DIR"/*/; do
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for skin_path in "$DANSER_SKINS_DIR"/*/; do
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if [ -d "$skin_path" ]; then
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SKIN_NAME=$(basename "$skin_path")
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echo ""
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@@ -249,8 +265,8 @@ jobs:
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if [ -f "$icon_path" ]; then
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montage_files="$montage_files \"$icon_path\""
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count=$((count + 1))
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elif [ -f "$SKINS_DIR/Default/selection-mod-${icon}@2x.png" ]; then
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montage_files="$montage_files \"$SKINS_DIR/Default/selection-mod-${icon}@2x.png\""
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elif [ -f "$DEFAULT_SKIN_DIR/selection-mod-${icon}@2x.png" ]; then
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montage_files="$montage_files \"$DEFAULT_SKIN_DIR/selection-mod-${icon}@2x.png\""
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count=$((count + 1))
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fi
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done
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@@ -294,12 +310,12 @@ jobs:
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run: |
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echo "[OSK Creation Job Started]"
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SKIN_COUNT=$(find "$SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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SKIN_COUNT=$(find "$DANSER_SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | wc -l)
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INDEX=1
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FIXED_TIMESTAMP="2025-01-01 00:00:00"
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find "$SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | sort | while IFS= read -r skin; do
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find "$DANSER_SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | sort | while IFS= read -r skin; do
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SKIN_FOLDER=$(basename "$skin")
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echo ""
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echo "[$INDEX/$SKIN_COUNT] Processing skin folder: $SKIN_FOLDER"
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@@ -373,7 +389,7 @@ jobs:
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cp "$ORDER_FILE" "$JSON_SKINS_TMP"
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while IFS= read -r skin; do
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dir="$SKINS_DIR/$skin"
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dir="$DANSER_SKINS_DIR/$skin"
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if [ ! -d "$dir" ]; then
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echo "Skipping missing skin directory: $skin"
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continue
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@@ -397,7 +413,7 @@ jobs:
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escaped_img=$(echo "$skin_header.gif" | sed 's/ /%20/g')
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escaped_osk=$(echo "$skin_header.osk" | sed 's/ /%20/g')
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echo "## [$skin_header]($REGISTRY_URL/arlind/skins/media/tag/$new_tag/export/$escaped_osk)" >> "$README_PATH"
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echo "## [$skin_header]($REGISTRY_URL/$PROJECT/media/tag/$new_tag/export/$escaped_osk)" >> "$README_PATH"
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echo "" >> "$README_PATH"
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skin_desc=$(get_desc "$skin")
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@@ -434,11 +450,8 @@ jobs:
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fi
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done < "$ORDER_FILE"
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find "$SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | while IFS= read -r dir; do
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find "$DANSER_SKINS_DIR" -mindepth 1 -maxdepth 1 -type d | while IFS= read -r dir; do
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skin=$(basename "$dir")
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if [ "$skin" = "Default" ]; then
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continue
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fi
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ini_file=$(find "$dir" -maxdepth 1 -iname "skin.ini" | head -n 1)
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skin_header="$skin"
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@@ -519,15 +532,6 @@ jobs:
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git config lfs.https://${{ secrets.CONTAINER_REGISTRY }}/arlind/skins.git/info/lfs.locksverify true
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echo "Git configured."
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- name: Remove Default skin
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run: |
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echo "Removing Default skin assets if they exist..."
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rm -f "$REPO_SCREENSHOT_DIR/Default.gif"
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rm -f "$REPO_MOD_ICONS_DIR/Default-mod-icons.png"
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rm -f "$REPO_RANKING_PANEL_DIR/Default.png"
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rm -f "$OSK_PATH/Default.osk"
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echo "Default skin assets removed."
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- name: Add and Commit changes
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run: |
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git config advice.addIgnoredFile false
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7
src/default-skin/!LICENCE.txt
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7
src/default-skin/!LICENCE.txt
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@@ -0,0 +1,7 @@
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All osu! graphic and other game assets are copyright ppy Pty Ltd.
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You are granted permission to use the elements contained within this archive as a template for creating your own skins. You can modify these in any way you see fit. Please do not include the resources if you haven't modified them; the defaults will automatically be used in this case.
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You are NOT permitted to use these graphics outside of skins and/or beatmaps. This includes using them on other websites, games, products etc.
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If you would like to use the resources outside of the scope provided above, please contact me at pe@ppy.sh
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27
src/default-skin/!README.txt
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27
src/default-skin/!README.txt
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@@ -0,0 +1,27 @@
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About this skin :
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=======================
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Template by Corne2Plum3 (https://osu.ppy.sh/users/15646039).
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This is the just the default skin from the stable version (no target practice sprites sorry...), but 2021 version (from the 20210821 version to be exact). I tried to make the default skin but updated (the last I found was from 2014...), and complete (I added almost missing files) where skinners use it as a template to create their skin.
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Most of the sprites and gameplay sounds are from ppy/osu-ressources (https://github.com/ppy/osu-resources). Sometimes I used an AI to generates the @2x versions of some files. For the sounds, I tried to pick them directly from the game, so sorry if it's not accurate...
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Please don't kill me for making this, peppy!
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A few notes :
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=============
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BACK BUTTON:
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It's impossible to recreate the back button. In this skin, there is just 1 frame of the back button. Unlike the default, he's isn't animated, and doesn't change according to the game language.
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COMBO SPRITES:
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Same than score sprites.
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SLIDERBALL:
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It's IMPOSSIBLE to recreate exactly the default sliderball with skinning, because sliderb files disable sliderb-spec (overlay) and sliderb-nd (background). So you will see only sliderb files in game with this skin.
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The only way to have the same sliderball than the default skin is deleting ALL slider ball files (sliderb, sliderb-spec and sliderb-nd).
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SPINNER APPROACH CIRCLE:
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With the default skin which uses new spinner, spinner-approachcircle is invisible. In the folder 'new spinner/visible approach circle' you have the default spinner-approachcircle if this file is needed.
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src/default-skin/applause.wav
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src/default-skin/applause.wav
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src/default-skin/approachcircle.png
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src/default-skin/approachcircle@2x.png
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src/default-skin/back button/new/menu-back.png
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src/default-skin/back button/old/menu-back.png
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src/default-skin/button-left.png
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src/default-skin/check-off.wav
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src/default-skin/click-close.wav
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src/default-skin/failsound.mp3
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src/default-skin/fruit-bananas-overlay.png
LFS
Normal file
BIN
src/default-skin/fruit-bananas-overlay.png
LFS
Normal file
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BIN
src/default-skin/fruit-bananas-overlay@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-bananas-overlay@2x.png
LFS
Normal file
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BIN
src/default-skin/fruit-bananas.png
LFS
Normal file
BIN
src/default-skin/fruit-bananas.png
LFS
Normal file
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BIN
src/default-skin/fruit-bananas@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-bananas@2x.png
LFS
Normal file
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BIN
src/default-skin/fruit-catcher-fail.png
LFS
Normal file
BIN
src/default-skin/fruit-catcher-fail.png
LFS
Normal file
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BIN
src/default-skin/fruit-catcher-fail@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-catcher-fail@2x.png
LFS
Normal file
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BIN
src/default-skin/fruit-catcher-idle.png
LFS
Normal file
BIN
src/default-skin/fruit-catcher-idle.png
LFS
Normal file
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BIN
src/default-skin/fruit-catcher-idle@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-catcher-idle@2x.png
LFS
Normal file
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BIN
src/default-skin/fruit-catcher-kiai.png
LFS
Normal file
BIN
src/default-skin/fruit-catcher-kiai.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-catcher-kiai@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-catcher-kiai@2x.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-drop.png
LFS
Normal file
BIN
src/default-skin/fruit-drop.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-drop@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-drop@2x.png
LFS
Normal file
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BIN
src/default-skin/fruit-grapes-overlay.png
LFS
Normal file
BIN
src/default-skin/fruit-grapes-overlay.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-grapes-overlay@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-grapes-overlay@2x.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-grapes.png
LFS
Normal file
BIN
src/default-skin/fruit-grapes.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-grapes@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-grapes@2x.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-orange-overlay.png
LFS
Normal file
BIN
src/default-skin/fruit-orange-overlay.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-orange-overlay@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-orange-overlay@2x.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-orange.png
LFS
Normal file
BIN
src/default-skin/fruit-orange.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-orange@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-orange@2x.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-pear-overlay.png
LFS
Normal file
BIN
src/default-skin/fruit-pear-overlay.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-pear-overlay@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-pear-overlay@2x.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-pear.png
LFS
Normal file
BIN
src/default-skin/fruit-pear.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-pear@2x.png
LFS
Normal file
BIN
src/default-skin/fruit-pear@2x.png
LFS
Normal file
Binary file not shown.
BIN
src/default-skin/fruit-ryuuta.png
LFS
Normal file
BIN
src/default-skin/fruit-ryuuta.png
LFS
Normal file
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BIN
src/default-skin/go.png
LFS
Normal file
BIN
src/default-skin/go.png
LFS
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user