generated from osc/skins-template
Updating skins
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{
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"order": [
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"dt",
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"ez_lowAR",
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"fc_highAR_nm",
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"main nm skin",
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"rhythm"
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"hr",
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"nm"
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],
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"descriptions": {
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"dt": "Skin for DT at AR 8.5+",
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"ez_lowAR": "for EZ and gimmick reading tourney maps",
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"fc_highAR_nm": "Instafade version of whitecat 3.0 skin. For when I actually sit down and practice maps and also what I go with for HD/HD because of the more visible followpoints compared to nm1",
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"main nm skin": "Main skin for just playing, hitsounds are very nice for timing feedback. Deleted one of the combo colours that was too close to the cursor colour",
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"rhythm": "Absolutely love this to understand rhythmic section in maps better and it feels so light to play, also the hitsound go crazy with some maps"
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"dt": "Skin for DT at AR 9+, I like the color comboes to make pattern practice easier",
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"hr": "Full circles to make reading easier with HR",
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"nm": "Main skin for everything else"
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}
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}
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18
Skins/dt/4K.ini
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18
Skins/dt/4K.ini
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//Mania skin config
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ColumnLineWidth: 0.7
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ColumnStart: 136
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BarlineWidth: 1.2
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HitPosition: 402
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SpecialStyle: 0
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SpecialPositionLeft: 1
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UpsideDown: 0
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JudgementLine: 1
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ScorePosition: 325
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ComboPosition: 111
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FontCombo: score
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LightFramePerSecond: 24
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ColumnWidth: 30,30,30,30
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ColumnLine: 1,1,1,1,1
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//Colours
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//images
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//Keys
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--------------
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Open "skin.ini" and change the value of "InputOverlayText:" under [Colours] to the desired colour to change the input overlay text colour.
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You can also change the name of the skin here to match whatever colour you changed it to.
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Values for each colour are listed below:
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--------------
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Red: 255,0,0
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Orange: 255,137,0
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Yellow: 230,230,0
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Green: 0,230,123
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Blue: 0,201,255
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Dark Blue: 0,143,213
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Purple: 201,0,255
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Pink: 255,0,255
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BIN
Skins/dt/Cursors/404 cursor/cursor-smoke.png
LFS
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Skins/dt/Cursors/404 cursor/cursor-smoke.png
LFS
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Skins/dt/Cursors/404 cursor/cursor-smoke@2x.png
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Skins/dt/Cursors/404 cursor/cursor-smoke@2x.png
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Skins/dt/Cursors/404 cursor/cursor.png
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Skins/dt/Cursors/404 cursor/cursor.png
LFS
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Skins/dt/Cursors/404 cursor/cursortrail.png
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Skins/dt/Cursors/404 cursor/cursortrail.png
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Skins/dt/Cursors/DEFAULT/cursor-smoke.png
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Skins/dt/Cursors/DEFAULT/cursor-smoke.png
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Skins/dt/Cursors/DEFAULT/cursor-smoke@2x.png
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Skins/dt/Cursors/DEFAULT/cursor-smoke@2x.png
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Skins/dt/Cursors/DEFAULT/cursor.png
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Skins/dt/Cursors/DEFAULT/cursor.png
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Skins/dt/Cursors/DEFAULT/cursor@2x.png
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Skins/dt/Cursors/DEFAULT/cursor@2x.png
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Skins/dt/Cursors/DEFAULT/cursortrail.png
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Skins/dt/Cursors/DEFAULT/cursortrail.png
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Skins/dt/Cursors/Rampax cursor/cursor.png
LFS
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Skins/dt/Cursors/Rampax cursor/cursor.png
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Skins/dt/Cursors/Rampax cursor/cursortrail.png
LFS
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Skins/dt/Cursors/Rampax cursor/cursortrail.png
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Skins/dt/Cursors/Runa/cursor-smoke.png
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Skins/dt/Cursors/Runa/cursor-smoke.png
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Skins/dt/Cursors/Runa/cursor-smoke@2x.png
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Skins/dt/Cursors/Runa/cursor-smoke@2x.png
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Skins/dt/Cursors/Runa/cursor.png
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Skins/dt/Cursors/Runa/cursor.png
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Skins/dt/Cursors/Runa/cursor@2x.png
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Skins/dt/Cursors/Runa/cursor@2x.png
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Skins/dt/Cursors/Runa/cursortrail.png
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Skins/dt/Cursors/Runa/cursortrail.png
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